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属性以数字的方式表示着玩家角色领地人生中的某种能力,并且可以被很快的改变。

生命力[ | ]

Represents how healthy your character is. If it reaches 0, then your character will be dead. Measured from 0 to 100-200 (depends on Constitution Stat)

  • Increased by: regeneration, Healing skill abilities
  • Decreased by: combat damage, bleeding while in Knocked out state, falling damage, poisons etc.

气血值[ | ]

Represents how conscious your character is. If it reaches 0, then your character will be in a Knocked out State. Measured from -100 to 100-200 (depends on Constitution Stat)

  • Increased by: regeneration, Healing skill abilities, Rest skill
  • Decreased by: combat blunt damage, bleeding, poisons etc.

疲劳[ | ]

Marathon amount of your stamina. If it reaches 0, then your character will be totally exhausted and won't be able to regenerate Soft Stam. Measured from 0 to 100-200 (depends on Willpower Stat) It takes approximately 40 seconds to regenerate 1 hard stamina point. 1 hard stamina point will regenerate 100 soft stamina points.

  • Increased by: regeneration, Rest ability
  • Decreased by: regeneration of Soft Stam.

耐力[ | ]

Sprinter amount of your stamina. If it reaches 0, then your character will briefly loose it's breath and won't be able to perform almost all actions and abilities. Measured from 0 to 100-200 (depends on Willpower Stat)

  • Increased by: regeneration
  • Decreased by: almost all actions and abilities.

饥饿[ | ]

How hungry your character is. Measured from 0 to 100.

  • Increased by: food.
  • Decreased by: Hard Stam regeneration

Read more at Hunger System

食物质量倍率[ | ]

How good is the food your character is eating. Affects skills raise speed. Measured from 0.01 to 5.

  • Increased by: high Quality food.
  • Decreased by: low Quality food.

Read more at Hunger System

善恶值[ | ]

Represents how good or evil your character is. Measured from -1000 to 1000, but usually no more or less then +-50.

  • Increased by: Praise your God ability once a real life day.
  • Decreased by: performing criminal acts.

Read more about Alignment system.

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