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==伤口==
 
==伤口==
   
  +
更多关于伤口、流血以及骨折:[[伤口]]。
More about wounds, bleeding and fractures: [[Wound]].
 
   
 
==格挡及防御==
 
==格挡及防御==

2016年8月17日 (三) 08:09的版本

WIP

近身战斗是领地人生的肿独特的特性,并且旨在拟真以及身临其境。

基于物理的损伤

近战损伤系统有两个重要的物理衡量点:质量速度。质量只是物品属性,而速度是另外的。

每一种武器都有自己独特的伤害节点,每一组都有着自己独特的伤害类型。玩家可以执行4种定向的攻击:

  • 从左至右砍
  • 从右至左砍
  • 下劈

根据攻击的方向,特定组的伤害节点会变得活跃并造成伤害。当执行攻击动画时每32毫秒会检测一次伤害节点的位置,并与之前的位置相连得出向量。向量越长,则速度越快。如果一个向量穿过被攻击对象的躯体,那么便会检测到打击并进行进一步的伤害计算。这将会通过触发打击的向量长度来计算出相对于被攻击对象的速度。这使得领地人生可以尽量精确的计算攻击速度。

  • 例子

在下面的截图中你可以看到剑身上的伤害节点。注意:剑刃被标记为红色节点(挥砍伤害)剑尖标记为蓝色节点(穿刺伤害)。
在进行了一次完全的挥砍攻击后你可以看到节点的轨迹。并且没有蓝色节点(穿刺伤害),因为穿刺伤害不会发生在挥砍中。注意向量的长度(节点的速度):这些向量在攻击开始时较短,攻击最接近自己时更短。因此,当攻击你的敌人时需要让速度更快的节点来造成更多伤害!

DamageNodesPosition HitTrackPrefire HitTrackAfter
剑身上的伤害节点 挥砍前的伤害节点位置 挥砍时的伤害节点位置

连击

当解锁后会增加DPS并且可以击倒或造成伤口
更多连击信息正在路上。

伤口

更多关于伤口、流血以及骨折:伤口

格挡及防御

Parry effectiveness depends on how well you have turned your body into the attacking weapon movement direction. Parry as a way to interrupt combos, rather then to simply lower the amount of incoming damage. A successful parry might give you an increased speed for a follow up attack (riposte). Blocking only works with a shield. While in a blocking stance, potential damage from a hit to a shield will not deal any damage to the character. Damage that was dealt in the frontal part of the character will be mitigated, and damage from tea back will NOT be mitigated. Shields also work passively: When not in an active blocking stance or even when carrying a shield on the back. Melee weapon hits in the shield will deal only a portion of the potential damage to the character, while projectiles will deal no damage at all.

特殊能力

Pounce Shield bash

装备管理

For more about equipment management: Combat.

骑乘战斗

Horses will be capable of inflicting knockdown damage of the blunt variety (non-lethal), and will be based upon animal size and speed.

提示及技巧

  • Keep your enemy in your weapon effective range. If you have a polearm, you will deal less or no damage at all if your enemy is close enough to use a short sword against you.
  • Watch out for your Soft Stamina! Spamming attacks might result in dropping your stamina to 0. In this case your character will stop performing any actions to catch his breath and will be extremely vulnerable.
  • Constant movement is not always a key to victory. Attacks that are performed by your character while standing solidly on both legs (e.g. not moving) will deal more damage.